Guideline to Playing a Seaward Character
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(Useful Information)
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Provided here in point form are useful tips and guidelines for playing a character in the Seaward Tower of Umbar:
BASIC GUIDELINE:
* The sigil of Seaward is a gold tower with waves lapping at its
base.
* An azure sash worn from shoulder to the opposite hip is donned to signify a member of the Tower. Military individuals wear it almost constantly, while Tower personnel may not, choosing to don it for special occasions only.
* All Seawarders, save for slaves, are required to take an oath of loyalty to Tower and Lord, in which they swear upon pain of death never to betray or bring harm to Seaward. In the case of those born into to the Tower, they do not take the oath till they actually begin their professional service to Seaward.
* The Seaward Tower is characterised by its very strong Corsair culture, which influences even those members of the Tower who are not Corsairs themselves. Honour, loyalty, and dignity are dominating elements of the Tower... mingling, of course, with the hard-hitting, hard-drinking nature of Seaward's Corsairs.
* The Seaward Tower has long been a bastion of Hero Worship. The Eye is revered, but there have often been wide rifts between the Tower and the Priests of the Dark Citadel, who the people of Seaward see as weak and unworthy of representing the Lord of Mordor.
TOWER POLITICS
If any of the Towers of Umbar can be named reclusive, then it is Seaward. The gates of Seaward are locked from foreigners. Only Seaward personnel are allowed to enter the Tower Grounds. Any other discovered in the Tower Grounds is to be beheaded immediately on the block that is even now in the middle of the Seaward's courtyard. No trial, no mercy. Only with a personal permission from Lord Lominakh himself may a foreigner walk on the grounds of Seaward.
The Tower members are not punished because of friendships or other relations towards the other Towers' members, but it is made known that their loyalty to the Tower of Seaward must naturally come first.
The coldness and separation of the Tower is only defensive; Seaward has not committed any acts in order to attack their own kin. Seaward wants to be left alone, to work on its true meaning: The war against Gondor. As the name Seaward says, the Tower of Seaward is a Corsair Tower. While obviously weaker than the rest of the Towers -not to mention the armies of the Swan-Knights of Gondor- in battles fought on hard land, Seaward Tower rules the Seas of the world. The flagship Suleiman, the jewel of the Umbarian Navy, is a sight that is never forgotten in the lands of the pale-skinned men.
TOWER GOALS
Seaward Tower's politics are aimed to the everlasting battle against Gondor. The ultimate goal throughout history -the downfall of Dol Amroth, and Pelargir, and even Minas Tirith- is still alive and held in mind in the Tower of Corsairs. The rest of Umbar may fall into a bickering anarchy of sick and greedy Lords, but Seaward shall go on. The gates are closed. Seaward has turned her eyes far north.
Now that the Fleet of Seaward has been rebuilt, the glorious Corsairs are back in their activity. There is only one goal for the Corsair Lord now; to fight against the Gondorians by striking them where it hurts, and to make Seaward rich again with plunder and loot from the Northern lands. See
also: The Haradrim - Men
of the South and Corsairs of Umbar
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